Computers and Composition
5 articlesJune 2025
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Abstract
How can posthumanism help us reframe AI-mediated literacy practices? And what implications does such reframing have for cultivating AI literacy in language and literacy education? This article explores these two imperative questions through a case study analyzing two multilingual undergraduate students’ meaning-making and meaning-negotiation intra-actions with AI technologies in a writing classroom. The case study reveals a productive tension between these students’ experiments with posthumanist literacy and their entrenched humanistic assumptions. Ultimately, through the case study, the authors hope to demonstrate that reframing and re-engaging with AI literacy through a posthumanist lens may offer students and educators a relational approach to developing and cultivating AI literacy.
December 2024
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“Wayfinding” through the AI wilderness: Mapping rhetorics of ChatGPT prompt writing on X (formerly Twitter) to promote critical AI literacies ↗
Abstract
In this paper, we demonstrate how studying the rhetorics of ChatGPT prompt writing on social media can promote critical AI literacies. Prompt writing is the process of writing instructions for generative AI tools like ChatGPT to elicit desired outputs and there has been an upsurge of conversations about it on social media. To study this rhetorical activity, we build on four overlapping traditions of digital writing research in computers and composition that inform how we frame literacies, how we study social media rhetorics, how we engage iteratively and reflexively with methodologies and technologies, and how we blend computational methods with qualitative methods. Drawing on these four traditions, our paper shows our iterative research process through which we gathered and analyzed a dataset of 32,000 posts (formerly known as tweets) from X (formerly Twitter) about prompt writing posted between November 2022 to May 2023. We present five themes about these emerging AI literacy practices: (1) areas of communication impacted by prompt writing, (2) micro-literacy resources shared for prompt writing, (3) market rhetoric shaping prompt writing, (4) rhetorical characteristics of prompts, and (5) definitions of prompt writing. In discussing these themes and our methodologies, we highlight takeaways for digital writing teachers and researchers who are teaching and analyzing critical AI literacies.
March 2021
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Crossover literacies: A study of seventh graders’ multimodal representations in texts about Pokémon Go ↗
Abstract
In this article, an analysis of multimodal representations in elementary school students’ descriptive texts about the mobile game Pokémon Go (PG) is used to discuss youths’ new literacy practices emerging from their out-of-school experiences (e.g., gaming, producing game-walkthroughs, and fan art). Social semiotic multimodal analyses of two students’ PG texts and their participation in talks around their texts are used to exemplify what occurs semiotically in the translation of meanings and designs across modes, media, and sites. Combining the analysis of the meaning potentials of multimodal representations with ethnographic accounts of their use in context produces the following findings: The PG writing task connects with the students’ life-worlds and the gaming context around PG prompts the design of their multimodal representations. The students are active creators of content and demonstrate purposeful and innovative uses of semiotic resources in self-representation, stance taking, and audience awareness. The iPad facilitates multimodal and digital crossovers between leisure activities and school subjects. The concluding discussion suggests how game-based literacy practices could be transferred into academic settings.