Gaming Design Thinking: Wicked Problems, Sufficient Solutions, and the Possibility Space of Games

Laquana Cooke West Chester University ; Lisa Dusenberry Georgia Southern University ; Joy Robinson Northrop Grumman (United States)

Abstract

The multiple conceptualizations of design thinking make it difficult to implement and teach in TPC, especially given classroom constraints. We propose a framework (mind-set and process) that balances knowing with the thinking/doing of design thinking. This framework is effectively implemented through game design. We demonstrate that game design increases students’ ability to iterate and solve macro- and micro-level problems along with their ability to approach unfamiliar or ill-structured tasks while facing such wicked problems.

Journal
Technical Communication Quarterly
Published
2020-10-01
DOI
10.1080/10572252.2020.1738555
Open Access
Closed
Topics

Citation Context

Cited by in this index (3)

  1. Technical Communication Quarterly
  2. Journal of Technical Writing and Communication
  3. Technical Communication Quarterly

Cites in this index (3)

  1. Technical Communication Quarterly
  2. Technical Communication Quarterly
  3. Computers and Composition
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CrossRef global citation count: 16 View in citation network →