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Buckingham (2003)
Education, entertainment and learning in the home
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Clark (1984)
Mikhail Bakhtin
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García-Varela (2008)
Creating “La Huella”: Mutual contributions of children and adults in the process of devel…
Paper presented at the AERA Annual Meeting. Research on Schools, Neighborhoods, and Communities: Toward Civic Responsibility
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Gee (2006)
Cultural models: Do you want to be the blue sonic or the dark sonic?
The game design reader: A rules of play Anthology
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Gee (2006)
Semiotic domains: Is playing video games a “waste of time”?
The game design reader: A rules of play Anthology
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Gee (2007)
Good video games+good learning. Collected essays on video games, learning and literacy
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Jenkins (2006)
Convergence culture: Where old and new media collide
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Jenkins (2006)
Game design as narrative architecture
The game design reader: A rules of play Anthology
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Jenkins (2006)
Confronting the challenges of participatory culture: Media education for the 21st Century
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(2006)
Aprendiendo periodismo digital. Historias de pequeñas escritoras
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Lacasa (2005)
A Bakhtinian approach to identity in the context of institutional practices
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Lacasa (2008)
Developing new literacies using commercial video games as educational tools
Linguistics & Education
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Lacasa (2002)
Sharing literacy practices as a bridge between home and school
Linguistics & Education
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Lave (1991)
Situated learning: Legitimate peripherical participation
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Mateas (2006)
The game design reader: A rules of play Anthology
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Purushotma (2006)
Foreign language education learning with video games and live web media from authentic youth culture
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Rogoff (2002)
Roles of individuals, partners, and community institutions in everyday planning to remember
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(2006)
The game design reader: A rules of play Anthology
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(2007)
Gaming lives in the twenty-first century. Literate connections
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Weaver (2005)
Popular culture
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Wenger (1998)
Communities of practice. Learning, meaning and identity