Journal
Computers and Composition
Published
2006-01-01
DOI
10.1016/j.compcom.2006.09.005
CompPile
Search in CompPile ↗
Open Access
Closed
Export

Citation Context

Cited by in this index (0)

No articles in this index cite this work.

References (26)

  1. Cybertext: Perspectives on ergodic literature
  2. Nonlinearity and literary theory
  3. The dialogic imagination
  4. Sprachtheorie: Die Darstellungfunktion der Sprache
  5. Playboy interview: Gabriel García Márquez
    Playboy
Show all 26 →
  1. The gaming situation
    Game Studies
  2. Towards computer game studies
    First person
  3. The portable Faulkner
  4. Freytag, Gustav. (1894). Technique of the drama, trans. E.J. McEwan. Chicago: Scott.
  5. Chronicle of a death foretold
    Collected novellas
  6. Narrative discourse revisited
  7. The implied reader
  8. Language in literature
  9. Game design as narrative architecture
    First person
  10. Afternoon, a story
  11. Narrative in fiction and film: An introduction
  12. Recent theories of narrative
  13. Pause and effect: The art of interactive narrative
  14. Nolan, Christopher (Director). (2000). Memento [Motion Picture]. United States: Newmarket Films.
  15. A dictionary of narratology
  16. Narrative as virtual reality
  17. Response to ‘Card Shark and Thespis: Exotic tools for hypertext narrative
    First person
  18. Tykwer, Tom (Director). (1999). Run Lola Run [Motion Picture]. United States: Sony Pictures.
  19. Piecing together and tearing apart: Finding the story in afternoon
    Proceedings of the 10th ACM Conference on Hypertext and Hypermedia: Returning to Our Diverse Roots
  20. First person: New media as story, performance, and game
  21. Whalley, George. (1997). Trans. Aristotle's poetics. Montreal, Canada: McGill-Queen's UP.