Abstract

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Journal
College English
Published
2022-11-01
DOI
10.58680/ce202232209
Open Access
Closed
Topics

Citation Context

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Cites in this index (3)

  1. Computers and Composition
  2. Computers and Composition
  3. Computers and Composition
Also cites 17 works outside this index ↓
  1. Persuasive Games: The Expressive Power of Videogames
  2. The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom
  3. Rhetoric/Composition/Play through Video Games: Reshaping Theory and Practice of Writing
  4. 10.1177/1555412016677449
  5. How Games Move Us: Emotion by Design
  6. Gaming Representation: Race, Gender, and Sexuality in Video Games
  7. Reasons Why: Examining the Experience of Women in Games 140 Characters at a Time
    Games and Culture  
  8. The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom
  9. Ambient Rhetoric: The Attunements of Rhetorical Being
  10. Designing Games for Moral Learning and Knowledge-Building
    Games and Culture  
  11. Designing Role-Playing Video Games for Ethical Thinking
    Education Technology Research and Development  
  12. Emotions, Technology, and Digital Games
  13. Ethics and Game Design: Teaching Values through Play
  14. Beyond Choices: The Design of Ethical Gameplay
  15. The Ethics of Computer Games
  16. Critical Ethical Reasoning and Role-Play
    Games and Culture  
  17. Morality Play: A Model for Developing Games of Moral Expertise
    Games and Culture  
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