Anastasia Salter

5 articles
University of Central Florida ORCID: 0000-0002-1468-1308

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Who Reads Salter

Anastasia Salter's work travels primarily in Digital & Multimodal (50% of indexed citations) · 2 total indexed citations from 2 clusters.

By cluster

  • Digital & Multimodal — 1
  • Technical Communication — 1

Counts include only citations from indexed journals that deposit reference lists with CrossRef. Authors whose readers publish primarily in venues without reference deposits will appear less central than they are. See coverage notes →

  1. AI Admin: Provocations through Generated Play
    Abstract

    This piece juxtaposes two games created with generative AI: a commentary on the challenges of being an administrator handling competing demands regarding the use of generative AI, and a similar game structure centered on the digital humanities. Together, these two works offer a commentary on the conversations around generative AI in the humanities and a demonstration of the increasing value of these tools as part of multimodal composition.

  2. Embracing discord? The rhetorical consequences of gaming platforms as classrooms
    doi:10.1016/j.compcom.2022.102729
  3. Rhizcomics: Rhetoric, Technology, and New Media Composition: by Jason Helms, Ann Arbor, MI, Sweetland Digital Rhetoric Collaborative. Open Access. Online version: https://www.digitalrhetoriccollaborative.org/books/rhizcomics_drc/
    Abstract

    In a move that is becoming more common within digital humanities and comics scholarship, Jason Helms sets out to illustrate his argument through formal means, and thus has produced a work that is b...

    doi:10.1080/10572252.2020.1768030
  4. Making Comics as Scholarship: A Reflection on the Process behind DHQ 9.4
    Abstract

    The authors describe the process of editing a special issue ofDigital Humanities Quarterlyfocused on Comics as Scholarship, reflecting on the complications for scholarly practice and editorial assumptions when working with scholarly comics.

  5. Alice in Dataland
    Abstract

    As a solo project, "Alice in Dataland" is inherently limited by my own skillset as scholar, writer, designer, illustrator, and programmer. This personal construction in part caused me to reject the current aesthetic of the digital humanities, which tend towards center-hosted and grant-funded projects by collectives, not individuals. Instead, I took my inspiration from the classic web, and particularly from early electronic literature and webtexts.