Baotong Gu
3 articles-
Abstract
This article presents an ethnographic study on the user experience (UX) design of the photo- and video-editing apps of millennial and Generation Z participants from different cultural groups. The case study calls attention to the implications of rhetorical misrepresentations of reality that photo- and video-editing apps afford and encourages future large-scale studies on the negative psychological and behavioral impacts such apps can have on users’ psychology, behaviors, and well-being. The authors use frameworks in virtue ethics to argue that despite slight variations, photo and video app UX has ethical implications that can negatively impact young adult users. For example, the study suggests that the photo and video app features tend to subvert the traditional Chinese virtues of modesty, honesty, and the middle way and that hyperbolic and playful designs can cause addictive behaviors.
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Me++: The Cyborg Self and the Networked City. William J. Mitchell. Cambridge, MA: MIT Press, 2003. 259 pp ↗
Abstract
In today's networked, technological context, the human being “consist[s] of a biological core surrounded by extended, constructed systems of boundaries and networks” (p. 7); our bodily senses are a...
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Abstract
While content management systems (CMSs) might be a new concept to many.people in our field, content management as a practice within our discipline is not; our field has been studying it and practicing it for years, though under different headings: single sourcing, knowledge management, and course management (such as in the form of WebCT and Blackboard). We started our work on this special issue with a rather ambitious mission-to bring together some diverse perspectives on content management and CMSs, to both theorize and operationalize the content management practice, and to rationalize our participation in the broad domain of content management discourse. Grounded on the premise that technical communication requires information and knowledge management, this special issue is one of the first systematic and deliberate attempts to extend our perspectives, both theoretical and practical, about technical communication from the relatively static sphere of document design to the more dynamic horizon of content (information/knowledge) management.