Kyle Stedman
2 articles-
Abstract
This webtext presents the final reflective episode of the podcast version ofBad Ideas about Writingreleased between July 2020 and May 2022. The audio and transcript share insights into the podcast's exigence, praise for Creative Commons licenses, specific production choices made, and brainstorming about audiobook versions of scholarly texts.
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Abstract
Rather than introducing a pre-exisiting game into the learning spaces, gamification adds elements of games into educational (or other) spaces. After a brief exploration of the debates surrounding "gamification," we present two successful uses of gamification:C's the Day, a game run as part of the Conference on College Composition and Communication andFYC's the Day, a spinoff from the conference game that was used as part of FYC instructor orientation at the University of South Florida.