Genre, Activity, and Collaborative Work and Play in World of Warcraft

Lee Sherlock Michigan State University

Abstract

This article examines the characteristics of collaborative work and overlapping activity systems in the popular online game World of Warcraft. Using genre theory and activity theory as frames to work out the genre ecology of gameplay, the article focuses on how players coordinate ad hoc grouping activity across and through genres. It articulates the related development of open systems in online gaming in a discussion of interface modifications (AddOns) and online information databases that players generate, drawing on De Certeau's formulation of strategies and tactics and Warner's discussion of publics and counterpublics. The article concludes by discussing implications of online gaming for an open-systems approach to information design in professional communication and for professional communication in general.

Journal
Journal of Business and Technical Communication
Published
2009-07-01
DOI
10.1177/1050651909333150
Open Access
Closed
Topics

Citation Context

Cited by in this index (11)

  1. Journal of Business and Technical Communication
  2. Computers and Composition
  3. Journal of Technical Writing and Communication
  4. Journal of Technical Writing and Communication
  5. Technical Communication Quarterly
Show all 11 →
  1. Journal of Business and Technical Communication
  2. Technical Communication Quarterly
  3. Technical Communication Quarterly
  4. Journal of Business and Technical Communication
  5. Journal of Technical Writing and Communication
  6. Journal of Business and Technical Communication

Cites in this index (3)

  1. Journal of Business and Technical Communication
  2. Technical Communication Quarterly
  3. Journal of Business and Technical Communication
Also cites 10 works outside this index ↓
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