Abstract

This article on digital writing identifies a range of genres that are employed by gamers, many of which evince dialogic rhetoric. Such discourse offers potential to decenter group power relations and thus suggests an opportunity to promote a democratic classroom.

Journal
Pedagogy
Published
2012-10-01
DOI
10.1215/15314200-1625262
Open Access
Closed
Topics

Citation Context

Cited by in this index (1)

  1. Technical Communication Quarterly

Cites in this index (4)

  1. Technical Communication Quarterly
  2. Computers and Composition
  3. Technical Communication Quarterly
  4. Technical Communication Quarterly
Also cites 6 works outside this index ↓
  1. Persuasive Games: The Expressive Power of Videogames.
  2. Literacy in American Lives
  3. Play-centric Games Education
    Computer  
  4. Gaming Lives in the Twenty-First Century: Literate Connections.
  5. Gender Matters: Literacy, Learning, and Gaming in One American Family
  6. Play between Worlds: Exploring Online Game Culture.
CrossRef global citation count: 3 View in citation network →