Journal
Computers and Composition
Published
2022-09-01
DOI
10.1016/j.compcom.2022.102723
Open Access
Closed

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  1. Computers and Composition
Also cites 7 works outside this index ↓
  1. Hayes, Elisabeth R., & Gee, James Paul (2010). No selling the genie lamp: a game literacy practice in The Sim…
  2. Holmes, Steve. (2018). The rhetoric of videogames as embodied practice: Procedural habits. Routledge.
  3. Learning results and terminal values from the players of SimCity and The Sims
    Behaviour and Information Technology  
  4. Lost on a desert island: The Sims 2 Castaway as convergence text
    Games and Culture  
  5. The Sims: Real life as genre
    Information, Communication & Society  
  6. Learning English with The Sims: Exploiting authentic computer simulation games for L2 learning
    Computer Assisted Language Learning  
  7. The assemblage of play
    Games and Culture  
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