Identity Performance in Roleplaying Games

Danielle Nielsen Murray State University
Journal
Computers and Composition
Published
2015-12-01
DOI
10.1016/j.compcom.2015.09.003
Open Access
Closed

Citation Context

Cites in this index (2)

  1. College Composition and Communication
  2. Computers and Composition
Also cites 5 works outside this index ↓
  1. Living in virtual communities: An ethnography of human relationships in cyberspace
    Information, Communication & Society  
  2. Don’t hate the player, hate the game: The racialization of labor in World of Warcraft
    Critical Studies in Media Communication 26.2  
  3. Perils of the princess: Gender and genre in video games
    Western Folklore  
  4. Multiple pleasures: women and online gaming
    Convergence  
  5. Playing the game: Young girls performing femininity in video game play
    Feminist Media Studies  
CrossRef global citation count: 15 View in citation network →