Journal
Computers and Composition
Published
2008-01-01
DOI
10.1016/j.compcom.2008.04.008
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Cited by in this index (3)

  1. Computers and Composition
  2. Computers and Composition
  3. Computers and Composition

References (24) · 1 in this index

  1. Grand theft education: Literacy in the age of video games
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  4. Language and learning
  5. Buchanan, Kym. (2006). Beyond attention-getters: Designing for deep engagement. Doctoral dissertation. Michig…
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  2. College Composition and Communication
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  4. Natural discourse: Toward ecocomposition
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    College Composition and Communication  
  6. What video games have to teach us about learning and literacy
  7. Gee, James. (2005). Why video games are good for your soul: Pleasure and learning. Victoria, Australia: Commo…
  8. Your brain on video games
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  9. Kierrimuir, J., & McFarlane, A. (2004). Literature review in games and learning. NESTA FutureLab Series, Repo…
  10. Kairos: A neglected concept in classical rhetoric
    Rhetoric and praxis: The contribution of classical rhetoric to practical reasoning
  11. Miller, Carolyn R. (1992). Kairos in the rhetoric of science. In N. N. Stephen P. Witte, Roger D. Cherry (Eds…
  12. Towards a game theory of game
    First person: New media as story, performance, and game
  13. Audience and rhetoric: An archaeological composition of the discourse community
  14. Ritterfeld, Ute; Weber, René; Fernandes, Sangeeta; & Vorderer, Peter. (2004). Think science! Entertainment ed…
  15. The myth of the rhetorical situation
    Philosophy and Rhetoric
  16. Electronic literacies: Language, culture, and power in online education
  17. Winn, Brian; Heeter, Carrie; & Dickson, Patrick. (2004). What should higher education learn from games? NLLI …
  18. Young, Michael. (2004). An ecological description of video games in education. Proceedings of the Internation…
  19. Young, Michael; Schrader, P. G.; & Zheng, Dongping. (2006). MMOGs as learning environments: An ecological jou…