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Sustainable service learning programs
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Play money: Or, how I quit my day job and made millions trading virtual loot
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Ede (1984)
Audience addressed/audience invoked
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Egenfeldt-Nielsen (2004)
Practical barriers in using educational computer games
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Egenfeldt-Nielsen (2006)
Overview of research on the educational use of video games
Digital Kompetanse
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Computers and Composition
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What video games have to teach us about learning and literacy
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Computers and Composition
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Play between worlds: Exploring online game culture
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The play of imagination: Extending the literary mind
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Work and leisure
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Composition and the circulation of writing
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Taking action: Writing, reading, speaking, and listening through simulation-games
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