The game of literacy: The meaning of Play in computer-mediated communication

Margaret Daisley University of Massachusetts Amherst
Journal
Computers and Composition
Published
1994-01-01
DOI
10.1016/s8755-4615(06)80003-4
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References (32) · 1 in this index

  1. Rhetoric and reality: Writing instruction in American colleges, 1900–1985
  2. Writing space: The computer, hypertext, and the history of writing
  3. Language and learning
  4. A rhetoric of motives
  5. Wittgenstein: Language and world
Show all 32 →
  1. Exploring the implications of metaphors for computer networks and hypermedia
    Reimagining computers and composition: Teaching and research in the virtual age
  2. The written world
    Mindweave: Communication, computers and distance education
  3. Wittgenstein—the later philosophy: An exposition of the “Philosophical Investigations.”
  4. Taking women professors seriously: Female authority in the computerized classroom
    Computers and Composition
  5. Some CMC discourse properties and their educational significance
    Mindweave: Communication, computers and distance education
  6. The literacy myth: Literacy and social structure in the nineteenth-century city
  7. Accounting for failure: Participation and non-participation in CMC
    Mindweave: Communication, computers and distance education
  8. Student writing: Can the machine maim the message?
    Academic Computing
  9. Student writing: Can the machine maim the message?
    Academic Computing
  10. Maiming re-viewed
    Computers and Composition
  11. Electronic meetings of the minds: Research, electronic conferences, and composition studies
    Re-imagining computers and composition: Teaching and research in the virtual age
  12. The fourth vision: Literate language at work
    The right to literacy
  13. Language, persons, and belief: Studies in Wittgenstein's philosophical investigations and religious uses of language
  14. Homo ludens: A study of the play element in culture
  15. Other ways of seeing
    Computers and Composition
  16. Foreward
    Computers and community: Teaching composition in the twenty-first century
  17. Mindweave: Communication, computers and distance education
  18. Schooling as a ritual performance
  19. Teaching the universe of discourse
  20. Censorship and spiritual education
    The right to literacy
  21. Minimalism, populism, and attitude transformation: Approaches to teaching writing in comp…
    Computers and community: Teaching composition in the twenty-first century
  22. The ideology of illiteracy: A Bakhtinian perspective
    The right to literacy
  23. Computers and Composition
  24. Social epistemic rhetoric and chaotic discourse
    Reimagining computers and composition: Teaching and research in the virtual age
  25. Teletheory: Grammatology in the age of video
  26. Language, logic, and literacy
    The right to literacy
  27. Playing and reality