Margaret Daisley

3 articles
  1. Computers and composition in Japan: Notes on real and virtual literacies
    doi:10.1016/8755-4615(94)90005-1
  2. The game of literacy: The meaning of Play in computer-mediated communication
    doi:10.1016/s8755-4615(06)80003-4
  3. Writing Ourselves Online
    doi:10.1016/s8755-4615(17)30136-6