Gamifying Learning in Management: An Interdisciplinary Approach From Miami University’s Farmer School of Business

Kerri Cissna Miami University ; Julie Alexander Miami University ; Joshua Ferris ; Justin McGlothin Miami University ; Jim Johnson ; Geoff Zoeckler Miami University

Abstract

This feature article delves into the experiences and insights from the interdisciplinary faculty team at Miami University’s Farmer School of Business to explore the practical application of four digital gaming platforms in the context of business communication courses. Grounded in self-determination theory, this article showcases the transformative potential of digital gamification in equipping students with a heightened sense of agency (autonomy), increased confidence (competence), and a profound sense of belonging (relatedness). This article aims to serve as a valuable resource for educators seeking innovative strategies to curate learning experiences that not only impart essential business communication skills but also cultivate agentic engagement and facilitate social learning activities.

Journal
Business and Professional Communication Quarterly
Published
2025-08-09
DOI
10.1177/23294906251341504
CompPile
Search in CompPile ↗
Open Access
Closed
Topics
Export

Citation Context

Cited by in this index (0)

No articles in this index cite this work.

References (12)

  1. 10.3726/978-1-4539-1162-4
  2. Hallifax S. Serna A. Marty J. C. Lavoué É. (2019). Adaptive gamification in education: A literature review of…
  3. Kafai Y. (1995). Making game artifacts to facilitate rich and meaningful learning.
  4. Experiential learning: Experience as the source of learning and development
  5. Mourshed M. Patel J. Suder K. (2014). Education to employment: Getting Europe’s youth into work (McKinsey Cen…
Show all 12 →
  1. 10.1177/1477878509104318
  2. Plass J. L. O’Keefe P. A. Homer B. D. Case J. Hayward E. O. Stein M. Perlin K. (2013). The impact of individu…
  3. Rogmans T. (2019). Interactive Learning. When—and when not—to choose a business simulation for your course. H…
  4. 10.1037/0003-066X.55.1.68
  5. Video games in education
    International Journal of Intelligent Simulations and Gaming
  6. Wenger E. (2009). Communities of practice: The key to knowledge strategy. In Knowledge and communities (pp. 3…
    Knowledge and communities
  7. 10.4103/cs.cs_19_81