Carly Finseth
3 articles-
Theorycrafting the Classroom: Constructing the Introductory Technical Communication Course as a Game ↗
Abstract
When games are approached as a pedagogical methodology, the homologies between games and technical communication are highlighted: pedagogy that teaches people to play and succeed within certain confines; classroom assessment that provides meaningful feedback to encourage self-improvement; instructional design that incorporates gaming theory and game design principles; and usability to ensure optimum success. This article provides an overview of these topics for instructors to consider when designing a technical writing course as a game.