Carly Finseth

2 articles
Texas Tech University
  1. Theorycrafting the Classroom
    Abstract

    When games are approached as a pedagogical methodology, the homologies between games and technical communication are highlighted: pedagogy that teaches people to play and succeed within certain confines; classroom assessment that provides meaningful feedback to encourage self-improvement; instructional design that incorporates gaming theory and game design principles; and usability to ensure optimum success. This article provides an overview of these topics for instructors to consider when designing a technical writing course as a game.

    doi:10.1177/0047281615578846
  2. Book Reviews: Storycraft: The Complete Guide to Writing Narrative Nonfiction, Imprint and Trace: Handwriting in the Age of Technology, Teaching Intercultural Rhetoric and Technical Communication: Theories, Curriculum, Pedagogies and Practices
    doi:10.2190/tw.43.1.f