Theorycrafting the Classroom: Constructing the Introductory Technical Communication Course as a Game

Carly Finseth Boise State University

Abstract

When games are approached as a pedagogical methodology, the homologies between games and technical communication are highlighted: pedagogy that teaches people to play and succeed within certain confines; classroom assessment that provides meaningful feedback to encourage self-improvement; instructional design that incorporates gaming theory and game design principles; and usability to ensure optimum success. This article provides an overview of these topics for instructors to consider when designing a technical writing course as a game.

Journal
Journal of Technical Writing and Communication
Published
2015-07-01
DOI
10.1177/0047281615578846
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Citation Context

Cited by in this index (4)

  1. Technical Communication Quarterly
  2. Technical Communication Quarterly
  3. Technical Communication Quarterly
  4. Business and Professional Communication Quarterly

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