Theorycrafting the Classroom

Carly Finseth Boise State University

Abstract

When games are approached as a pedagogical methodology, the homologies between games and technical communication are highlighted: pedagogy that teaches people to play and succeed within certain confines; classroom assessment that provides meaningful feedback to encourage self-improvement; instructional design that incorporates gaming theory and game design principles; and usability to ensure optimum success. This article provides an overview of these topics for instructors to consider when designing a technical writing course as a game.

Journal
Journal of Technical Writing and Communication
Published
2015-07-01
DOI
10.1177/0047281615578846
Open Access
Closed
Topics

Citation Context

Cited by in this index (3)

  1. Technical Communication Quarterly
  2. Technical Communication Quarterly
  3. Technical Communication Quarterly

Cites in this index (2)

  1. Technical Communication Quarterly
  2. Technical Communication Quarterly
Also cites 7 works outside this index ↓
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  7. 10.2307/357861
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