Video Games as Technical Communication Ecology

Julia Mason Florida Atlantic University

Abstract

With an ecological approach to the genres that circulate within communities of practice, this article traces the overlap between technical communication and online gaming communities in terms of their rhetorical uses of technical communication genres. Through shared practices, technologies, and epistemologies, online gaming environments call upon gamers to become technical communicators and provide opportunities for technical communicators to apply their expertise within the gaming industry.

Journal
Technical Communication Quarterly
Published
2013-07-01
DOI
10.1080/10572252.2013.760062
CompPile
Search in CompPile ↗
Open Access
Closed
Topics
Export

Citation Context

Cited by in this index (15)

  1. Technical Communication Quarterly
  2. Communication Design Quarterly
  3. Technical Communication Quarterly
  4. Technical Communication Quarterly
  5. IEEE Transactions on Professional Communication
Show all 15 →
  1. Journal of Technical Writing and Communication
  2. IEEE Transactions on Professional Communication
  3. Communication Design Quarterly
  4. Communication Design Quarterly
  5. Technical Communication Quarterly
  6. Technical Communication Quarterly
  7. Technical Communication Quarterly
  8. Technical Communication Quarterly
  9. Technical Communication Quarterly
  10. Journal of Technical Writing and Communication

References (51) · 2 in this index

  1. Abbott , M. ( 2010 , August 20 ).Portal on the booklist.Retrieved from http://www.brainygamer.com/the_brainy_…
  2. College Composition and Communication
  3. Technical Communication
  4. Professional communication: The social perspective
  5. Ecocomposition: Theoretical and pedagogical approaches
Show all 51 →
  1. Genre and writing
  2. Reality by design: The rhetoric and technology of authenticity in education
  3. What writing does and how it does it: An introduction to analyzing texts and textual practices
  4. USDLA Journal
  5. Wired
  6. Zap! The rise and fall of Atari
  7. Cheating: Gaining advantage in videogames
  8. 10.2307/377264
  9. Lazy virtues: Teaching writing in the age of Wikipedia
  10. Writing genres
  11. Adventures of Sherlock Holmes
  12. Technical Communication
  13. Fabricatore , C. ( 2000 ).Learning and videogames: An unexploited synergy.Learning Development Institute. Ret…
  14. New essays in technical and scientific communication: Research, theory, practice
  15. What video games have to teach us about learning and literacy
  16. Greg . ( 2009 , October 23 ).Instruction manuals: A love letter.[Web log message] Retrieved from http://www.1…
  17. Gaming lives in the twenty-first century: Literate connections
  18. Jakobsson , M. & Taylor , T. L. ( 2003 ). The sopranos meetsEverQuest: Social networking in massively multipl…
  19. Jana , R. ( 2006 , March 26 ). On-the-job video gaming.Bloomberg Business Week Magazine.Retrieved from http:/…
  20. Jimpy . ( 2003 , May 6 ).Video game writing 101[Web log entry]. Retrieved from http://triptronix.net/ishbadid…
  21. Johnson , S. ( 2011 , March 24 ).EA drops all game manuals.Retrieved from http://www.g4tv.com/thefeed/blog/po…
  22. Lieberman , M. ( 2010 ). Four ways to teach with video games.Currents in Electronic Literacy. Retrieved from …
  23. Spurious coin: A history of science, management, and technical writing
  24. 10.2307/2295484
  25. 10.1177/1555412006286688
  26. 10.1016/S0364-0213(81)80017-1
  27. Reality is broken: Why games make us better and how they can change the world
  28. 10.1080/00335638409383686
  29. Composition theory for the postmodern classroom
  30. Niami DenMother . ( 2006 , April 9 ). About EQTC.EQ Traders Corner.Retrieved from http://www.eqtraders.com/ar…
  31. Game Studies
  32. 10.1177/1555412005281418
  33. Composition in convergence: The impact of new media on writing assessment
  34. Reconceiving writing, rethinking writing instruction
  35. Technical Communication
  36. Shaffer , D. W. , Squire , K. R. , Halverson , R. & Gee , J. P. ( 2004 ). Video games and the future of learn…
  37. Sierra Online . ( 1987 ). King's Quest II manual. Retrieved from http://sierrahelp.com/Documents/Manuals/King…
  38. Tracing genres through organizations: A sociocultural approach to information design
  39. 10.1145/344599.344646
  40. 10.3102/0013189x035008019
  41. Handbook of research on new literacies
  42. Game Studies
  43. Taylor , T. L. (2006). Beyond management: Considering participatory design and governance in player culture.F…
  44. Technical Communication Quarterly
  45. Harper's Magazine
  46. 10.1177/1555412005281819