Open Video Game Development and Participatory Design

Luke Thominet Florida International University

Abstract

This article analyzes user work during open game development and presents an alternative model for participatory design. During open development, developers publicly distribute incomplete games, discuss their design goals, and facilitate user feedback. This article examines user work on an open development forum using conventional content and discourse uptake analyses. It finds that users customize their participation, engage with multiple objects of design, and affect design through collective action.

Journal
Technical Communication Quarterly
Published
2021-10-02
DOI
10.1080/10572252.2020.1866679
Open Access
Closed
Topics

Citation Context

Cited by in this index (3)

  1. Journal of Technical Writing and Communication
  2. Technical Communication Quarterly
  3. Technical Communication Quarterly

Cites in this index (8)

  1. Journal of Technical Writing and Communication
  2. Technical Communication Quarterly
  3. Technical Communication Quarterly
  4. Technical Communication Quarterly
  5. Technical Communication Quarterly
Show all 8 →
  1. Technical Communication Quarterly
  2. Technical Communication Quarterly
  3. Journal of Technical Writing and Communication
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