Game design documentation: four perspectives from independent game studios

Richard Colby University of Denver ; Rebekah Shultz Colby University of Denver

Abstract

Changes in technology, development philosophy, and scale have required game designers to change how they communicate and mediate design decisions. Traditional game design studios used an extensive game design document (GDD), a meta-genre that described most of the game before it was developed. Current studies suggest that this is no longer the case. We conducted interviews at four independent game studios in order to share their game design documentation processes, revealing that, while an exhaustive GDD is rare, the meta-genre functions are preserved in a variety of mediated ways.

Journal
Communication Design Quarterly
Published
2019-11-15
DOI
10.1145/3321388.3321389
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Citation Context

Cited by in this index (3)

  1. Technical Communication Quarterly
  2. Communication Design Quarterly
  3. Technical Communication Quarterly

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