Gamification in the Business Communication Course

Abstract

Interest in gamification in higher education has been growing steadily in the past decade. Using games and game elements has been shown to increase student engagement, motivation, and autonomy. This article draws parallels between game elements, instructional design, and the teaching of business and professional communication. It suggests ways that teachers can incorporate game elements into their courses (or perhaps identifies ways in which readers are already doing so without realizing it). The article concludes with an example of how game elements are used in the design of an introductory business communication course.

Journal
Business and Professional Communication Quarterly
Published
2017-06-01
DOI
10.1177/2329490616676576
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Citation Context

Cited by in this index (3)

  1. Business and Professional Communication Quarterly
  2. IEEE Transactions on Professional Communication
  3. IEEE Transactions on Professional Communication

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