S.E.E.D.: Creating and Implementing an Alternate Reality

Abstract

This webtext explores the educational and social potential of Alternate Reality Games (ARGs) by describing and analyzing the design, curriculum, and objectives of an ARG entitled S.E.E.D. This webtext uses some of the transmedia assets that made the game itself possible, as well as video documentation of the game, to provide an account of this genre and its affordances.

Journal
Kairos: A Journal of Rhetoric, Technology, and Pedagogy
Published
2018-01
CompPile
Open Access
OA PDF Gold
Topics
Export

Citation Context

Citation data not yet available for this article.

Citation data is not available for Kairos: A Journal of Rhetoric, Technology, and Pedagogy. This journal's publisher does not deposit reference lists with CrossRef.