Abstract

Background: Virtual reality (VR) has been studied as a potential tool for preparing technical and professional communication (TPC) practitioners to contribute to emerging technologies. However, no present research in TPC has focused on the methodological value of VR as a sociotechnical research site. Therefore, this study aimed to reveal the methodological value of VR by documenting the processes and methods employed by a student researcher in understanding the ways VR affect community building. Literature review: Humanists have explored and theorized virtuality from various perspectives. Social researchers have explored the use of VR in multiple sectors. Yet, TPC has not established a steady agenda for studying VR as a research site. Research questions: 1. What can we learn from a student researcher's experience of conducting social research in VR? 2. What were the methodological challenges in VR interviews? 3. How can TPC scholars use VR for research? Research methodology: Using ethnographic approaches including interviewing, affinity mapping, and reviewing of VR environments, this study collected insights about performing research with VR and its implications for TPC researchers. Results: The study's participant shared their experience with using VR to conduct research. Five categorial themes were identified from the interview: interactivity, reach, usability, positionality, and tactics. Four VR applications were reviewed. Additional methodological strategies were discussed to prepare TPC practitioners for using VR as a research technology. Conclusion: TPC researchers should consider VR as a viable research technology to expand the methodological means of TPC studies.

Journal
IEEE Transactions on Professional Communication
Published
2024-06-01
DOI
10.1109/tpc.2024.3378850
CompPile
Open Access
Closed
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Citation Context

Cited by in this index (4)

  1. Journal of Technical Writing and Communication
  2. Computers and Composition
  3. Computers and Composition
  4. Computers and Composition

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