Student-Created Tabletop Foresight Games as Advocacy
Abstract
This assignment asks first-year writing students to collaboratively create a tabletop game design that would expose players to possible future developments of climate change. The multimodal component is accompanied by a series of writing, research, and communication assignments that are scaffolded to guide students through the iterative process of composing. As students explore alternative formats to make a persuasive argument, they gain a more nuanced understanding of their topic, hone critical thinking skills, and practice addressing different audiences. The final project includes a research paper and a formal project proposal. The author argues in favor of the affordances of game-based pedagogies in a writing and technical communication classroom.
- Journal
- Prompt: A Journal of Academic Writing Assignments
- Published
- 2024-02-15
- DOI
- 10.31719/pjaw.v8i1.169
- CompPile
- Search in CompPile ↗
- Topics
Citation Context
Cited by in this index (0)
No articles in this index cite this work.
Cites in this index (0)
No references match articles in this index.
Related Articles
-
Journal of Technical Writing and Communication Jan 2017Jason Chew Kit Tham
-
Journal of Technical Writing and Communication Jan 2004Marshall Myers
-
Journal of Technical Writing and Communication Apr 2026Developing Intercultural Socioemotional Communication Skills: A Hybrid Student Exchange Project Between Kenya, Ireland, and Germany ↗Belinda Oechsler; Yvonne Cleary; Sissi Closs
-
Journal of Technical Writing and Communication Apr 2026Emily Kuzneski Johnson
-
Journal of Technical Writing and Communication Apr 2026Leslie Seawright; Amy Hodges; Timothy Ponce