Writing for Players: Using Video Game Documentation to Explore the Role of Audience Agency in Technical Writing

Matthew Kelly The University of Texas at Tyler

Abstract

This article describes a technical writing assignment that requires students to use Minecraft to design and document interactive learning environments. In this project, students balance a critical awareness of this game's technical features with a rhetorical understanding of how those features impact the audience’s experiences and actions. This article demonstrates how video game-based writing projects can help students understand the role of an audience's agency in technical communication.

Journal
Prompt: A Journal of Academic Writing Assignments
Published
2021-07-15
DOI
10.31719/pjaw.v5i2.60
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