Elizabeth Caravella

7 articles
George Mason University ORCID: 0000-0002-9414-2602
  1. Accessibility in virtual reality: A multimodal user experience framework for considering hardware, embodied, and spatial access
    doi:10.1016/j.compcom.2025.102971
  2. Writing in Virtual Reality: Understanding Invention, Collaboration, and Friction in Hybrid Spaces
    Abstract

    Writing and digital technologies have always been enmeshed with one another. Currently, the use of virtual reality (VR) systems and applications continues to grow across both professional and popular venues, leading to a number of questions researchers have yet to ask about how we might use these technologies for writing and writing classrooms. Based on a process-focused research approach encompassing headset recordings that captured over a year of various writing tasks in VR, this study reveals some of the ways virtual reality may be used specifically by researchers in writing and communication studies, especially in terms of invention and collaborative practices. Theories of virtual reality animate findings in three areas—invention, collaboration, and friction—and the findings raise questions about researching VR in writing-based classrooms.

    doi:10.1177/07410883251328315
  3. Tactical Technical Communication and Player-Created (DIY) Patch Notes: A Case Study
    Abstract

    Relying on rhetorical analysis, this article explores the rhetoric and ethics of a particular type of designer- and player-created technical communication genre, video patch notes, to further explore how various technical communication genres structure the experience of play. By providing a case study of official video patch notes for the game Overwatch in combination with Youtube user dinoflask's satirical fan made videos, the article examines both developers’ communication practices and the ways in which players creatively negotiate and re-purpose these practices in order to illustrate how such tactical technical communication remixes sustain a subtle dialogue between players and developers. This dialogue in particular illuminates pain points between stakeholders (in this case, discrepancies between developer intent and player experience) in ways that could potentially offer a means of persuading particularly ideologically fixed audiences, highlighting how practitioners might use tactical technical communication with activist intent.

    doi:10.1177/00472816221084270
  4. Back in my body, or, heuristics for embodied gameful course design
    doi:10.1016/j.compcom.2022.102728
  5. Fingerprinting Feminist Methodologies/Methods: An Analysis of Empirical Research Trends in Four Composition Journals between 2007 and 2016*
    Abstract

    This study surveyed and analyzed feminist methodologies in four composition journals across ten years. Our findings offer a number of important checks upon methodological and epistemological conversations in composition research, particularly how the methods we choose demonstrate our attention to social justice, the materialities of research practice, and the situatedness of knowledge claims.

    doi:10.58680/ccc202131442
  6. Lapses in Literacy: Cultural Accessibility in Graphic Health Communication
    Abstract

    This graphic meditation on issues of cultural relevance and accessibility in comic-based health communication texts presents the web of rhetorical considerations inherent in creating culturally accessible health communication texts. Applying recent technical communication theories related to social justice this article will examine contemporary instances of comics being used as health communication tools for culturally diverse patient populations. The authors offer original drawings and text for the article.

    doi:10.1080/10572252.2020.1768295
  7. The Rebel Alliance: Analyzing Student Resistance in Digital Reflective Writing
    doi:10.1016/j.compcom.2019.01.011