Emily K. Johnson

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Who Reads Johnson

Emily K. Johnson's work travels primarily in Technical Communication (80% of indexed citations) · 5 total indexed citations from 2 clusters.

By cluster

  • Technical Communication — 4
  • Digital & Multimodal — 1

Counts include only citations from indexed journals that deposit reference lists with CrossRef. Authors whose readers publish primarily in venues without reference deposits will appear less central than they are. See coverage notes →

  1. Teaching Liberatory Design
    Abstract

    This experience report describes a fully online graduate course on user-centered design that was designed to scaffold self-regulated learning and then redesigned to follow Anaissie et al.'s 2021 iteration of the Liberatory Design process. The pivot to Liberatory Design helped strengthen the self-regulated learning scaffolding, as each phase of the Liberatory Design process includes the processes of noticing, reflecting, and seeing the system. This article describes the prompts incorporated into major assignments, student perceptions, lessons learned, and the ways that Liberatory Design and self-regulated learning prompting can be used throughout the user-centered design process to improve the work of designers.

    doi:10.1145/3658422.3658427
  2. The Aural-Visual Rhetoric in Video Game Tutorials
    Abstract

    This article asserts that auditory cues can be categorized by rhetorical function into the categories of visual rhetoric, defined by Amare and Manning under Peirce’s Ten Classes of Sign, understanding visual rhetoric to include both images and text. This article expands this definition to aural-visual rhetoric, including auditory elements as visual rhetoric to analyze multimodal Technical and Professional Communication (TPC), demonstrating this method using the opening tutorial scene from Portal 2.

    doi:10.1080/10572252.2021.2021452
  3. Embracing discord? The rhetorical consequences of gaming platforms as classrooms
    doi:10.1016/j.compcom.2022.102729