Jack T. Labriola
5 articles-
Abstract
As the technical and professional communication (TPC) field has evolved in response to broader changes in the world economy, numerous professions have arisen within its ranks that coexist with the traditional roles of technical writer and technical editor. These include instructional design, content strategy, and user-experience (UX) design [1], [2]. A unique challenge for TPC is to include training in numerous professions within a single college major or program. Some programs have chosen to focus on specific professions, even going so far as to rename their program around that profession. Others have continued to focus broadly on the overall field while updating their curricula as needed to serve students seeking training in a particular career path.
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“Hey, Such-and-Such on the Internet Has Suggested …”: How to Create Content Models That Invite User Participation ↗
Abstract
Problem: Few frameworks exist for building content strategies around user-generated content. We present a framework for building content strategies that enable user participation in the development and delivery of content. Key concepts: For this framework to be successfully implemented, this implementation team needs a working knowledge of user-generated content strategy, or the development of strategies for the creation, publication, and governance of useful, usable content that encourage user participation. The framework also requires an understanding of the relationship between content models and technologies. Finally, practitioners utilizing the framework must also understand the role of content moderation in facilitating development of user-generated content. Key lessons: Our framework for user-generated content strategy specifies three main practices: 1. Developing a content strategy that enables interactions among administrators, moderators, users, types of content, and technologies within a given network; 2. building content models within technologies so that all interactions flow seamlessly; and 3. using content moderation to ensure that users are empowered to contribute content while respecting quality guidelines. Implications: Though there are challenges to facilitating user-generated content that unites organizational goals and user goals, the use of a framework like ours can benefit organizations that want to make user-generated content a core part of what they do.
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Abstract
In this webtext, we share our experiences in a new media graduate course in which students played and experimented with littleBits (modular circuitry designed for easy invention). Modular three-dimensional objects provide opportunities to introduce new media to students in ways that disrupt their conventional practices of invention, provide opportunities to explore rhetorical practice as play, and refigure creation as remix and craft.
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Abstract
Research problem: This study investigates the phenomenon of user-generated content strategy in an open-source, wiki-based content-management system (CMS) for the repair of technological devices (http://ifixit.com). By “user-generated content strategy,” we mean processes for developing systems for producing, moderating, and encouraging user-generated content. Research questions: (1) What strategies, or holistic means of organizing content, are used to manage repair manual content via an open-source, wiki-based content-management system that relies on content generated by a wide variety of users? (2) What content rules, or logical premises for how and where content is developed, emerge from a qualitative case study of such a CMS? Literature review: Though a wealth of empirical research has been conducted into user-generated content, few studies have focused on the explicit strategies employed by organizations to develop and encourage such content. At the same time, several recent calls by researchers in both academia and industry have indicated a need for such content models. Some of the challenges these thinkers have noted with creating user-generated content strategies include the difficulty of maintaining a consistent strategy across content generated by users who don't necessarily understand what strategies are in place, as well as maintaining a modicum of quality assurance without squelching user participation. Methodology: We conducted a content audit of iFixit's main educational initiative, the Technical Writing Project (http://edu.ifixit.com) to identify strategies iFixit uses to organize content in this initiative. iFixit is an open-source wiki to help users repair their own devices. We supplemented the audit with interviews with student participants in the project and iFixit technical writing staff to find out what technologies and other affordances affected users of the iFixit Technical Writing Project. Results and conclusions: The main user-generated content strategies used by iFixit include allowing users a wide range of means to participate (such as posting comments or developing their own repair guides), using a content moderation queue (or simple interface for seeing all updates to the wiki), ensuring quality assurance of all repair guide content through redundancy (such as making sure experienced users vetted every published guide), and staging (or arranging information in a linear sequence) information in a multimodal fashion (using multiple modes of communication to reinforce the same information). Such strategies represent a commitment by iFixit to opening up practices that are central to creating content, such as repair documentation, to any interested internet user. Lessons for organizations who wish to encourage user-generated content include developing strategies that protect users from the worst consequences of their actions, that encourage participation, and that allow for experienced users to vet new content.
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Review of Cross-cultural technology design: creating culture-sensitive technology for local users by Sun, H. (2012), New York, NY: Oxford University Press, Inc. ↗
Abstract
In Huatong Sun's recent book, Cross-cultural technology design: Creating culture-sensitive technology for local users , the author presents a study of text messaging usage in both American and Chinese culture. Sun introduces the field to her "design philosophy and model of Culturally Localized User Experience" or "CLUE" (xiv-xv). Using the CLUE approach, Sun explores the differences in how a technology such as text messaging has developed, and has been interpreted by users, within each culture, including case studies of specific users. Sun breaks up her book into three distinctive parts: Grounding, Experiences, and Implications.