Abstract

One way toward a more embodied digital rhetoric is through interrogating constructions of digital disembodiment. To make that case, this article examines one of the most famous esoteric or “weird” programming languages, which are not designed for any “real world” purpose, but as art, parody, or experiment. This language, named “brainfuck,” is notorious for its difficulty and uses challenges of mastery to assert a “true” (white, straight, masculine) programmer identity. As brainfuck reveals, a contemporary struggle to connect the effects of technologies with the people who create them can be sustained because their creators perform being machine-like themselves.

Journal
Rhetoric Review
Published
2020-04-02
DOI
10.1080/07350198.2020.1727096
Open Access
Closed
Topics

Citation Context

Cited by in this index (1)

  1. Written Communication

Cites in this index (5)

  1. Rhetoric Society Quarterly
  2. Rhetoric Review
  3. Rhetoric Society Quarterly
  4. Philosophy & Rhetoric
  5. College Composition and Communication
Also cites 17 works outside this index ↓
  1. 10.1632/pmla.2012.127.4.912
  2. 10.7551/mitpress/5334.001.0001
  3. 10.26818/9780814213803
  4. 10.3998/mpub.10019291
  5. 10.2307/j.ctv65swg4
  6. 10.2307/j.ctt7zwbgz
  7. 10.7551/mitpress/9780262015424.001.0001
  8. 10.1080/15358593.2016.1183871
  9. 10.7551/mitpress/5658.001.0001
  10. 10.1215/9780822394358
  11. 10.1145/3188387.3188391
  12. 10.1080/00335639509384117
  13. 10.2307/j.ctt1pwt9w5
  14. 10.1515/9781478091042
  15. 10.4324/9780203254394
  16. 10.7551/mitpress/10655.001.0001
  17. 10.1215/9780822376491
CrossRef global citation count: 2 View in citation network →