Technical Communication Quarterly
Jan 2026
User Experience Research and Usability of Health Information Technology: by Jessica Lynn, Campbell Milton Park, Abingdon, CRC Press, 2024, 234 pp., $64.95 (paperback), $51.96 (e-book), ISBN-9781032162768. Publisher webpage: https://www.routledge.com/User-Experience-Research-and-Usability-of-Health-Information-Technology/Campbell/p/book/9781032162768
Reid M. Johnson
Journal
Technical Communication Quarterly
Published
2026-01-02
DOI
10.1080/10572252.2025.2455553
CompPile
Search in CompPile ↗
Open Access
Closed
Topics
technical communication
Export
BibTeX
RIS
Citation Context
Cited by in this index
(0)
No articles in this index cite this work.
References
(1)
10.4338/aci-2016-10-r-0170
↗
CrossRef global citation count: 0
View in citation network →
Build reading path →
Related Articles
Written Communication
May 2026
Leveraging Human-Centered Design and Artificial Intelligence to Improve Rural Healthcare: Wicked Problems, Design Thinking, and Mutable Methodologies
↗
Richard Johnson-Sheehan; Thomas Rickert; Paul Thompson Hunter; Adrianna Deptula
technical communication
artificial intelligence
Journal of Technical Writing and Communication
May 2026
The User Experience of Virtual Reality for Longitudinal Writing: A Diary Study of Immersive Graduate Dissertation Composing Experience
↗
Jason Tham; Rich Shivener; Niveditha Pookkottuvariam; Sarah Riddick
rhetorical criticism
graduate education
technical communication
archival research
empirical research
qualitative research
Journal of Technical Writing and Communication
Apr 2026
Visualizing Heat Risk: Infographics, Memorability, and Design
↗
Preksha Mysore; Kathryn Lambrecht
technical communication
Journal of Technical Writing and Communication
Apr 2026
Developing Intercultural Socioemotional Communication Skills: A Hybrid Student Exchange Project Between Kenya, Ireland, and Germany
↗
Belinda Oechsler; Yvonne Cleary; Sissi Closs
technical communication
professional writing
Journal of Technical Writing and Communication
Apr 2026
What Video Games Can Tell Us About Interactive Technical Communication
↗
Emily Kuzneski Johnson
technical communication
multimodality