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Chen (2011)
Leet noobs: The life and death of an expert player group in World of Warcraft
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De Certeau (1993)
Walking in the city
The cultural studies reader
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Gee (2003)
What video games have to teach us about learning and literacy
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Gee (2005)
Why video games are good for your soul
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Hawhee (2004)
Bodily arts.:Rhetoric and athletics in ancient Greece
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(2007)
Gaming Lives in the 21st Century: Literate Connections
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Johnson (1998)
User-centered technology: A rhetorical theory for computers and other mundane artifacts
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Johnson (2010)
Technical Communication Quarterly
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Latour (1996)
Aramis: or the love of technology
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Latour (2007)
Reassembling the social: An introduction to actor network theory
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McGonigal (2011)
Reality is broken
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Powell (2002)
Rhetorics of survivance: How American Indians use writing
College Composition and Communication
↗
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Prensky (2001)
Digital game-based learning
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Prensky (2006)
Don’t bother me, mom, I’m learning
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Rice (2015)
Craft rhetoric
Communication and Critical/Cultural Studies
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Schell (2014)
The art of game design: A book of lenses
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Steinkuehler (2006)
The mangle of play
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Taylor (2006)
Play between worlds: Exploring online game culture