Journal
Computers and Composition
Published
2022-09-01
DOI
10.1016/j.compcom.2022.102726
Open Access
Closed

Citation Context

Cited by in this index (4)

  1. Computers and Composition
  2. Written Communication
  3. Computers and Composition
  4. College Composition and Communication

Cites in this index (8)

  1. Computers and Composition
  2. College Composition and Communication
  3. Computers and Composition
  4. Computers and Composition
  5. Computers and Composition
Show all 8 →
  1. Computers and Composition
  2. Rhetoric Society Quarterly
  3. Computers and Composition
Also cites 14 works outside this index ↓
  1. The corporeal turn: At the intersection of rhetoric, bodies, and video games
    Review of Communication  
  2. Posthumanist performativity: Toward an understanding of how matter comes to matter
    Signs: Journal of Women in Culture and Society  
  3. A theoretical framework for the critical posthumanities
    Theory, Culture & Society  
  4. Wii will become silhouettes
    Television & New Media  
  5. Incremental speed increases excitement": Bodies, space, movement, and televisual change
    Television & New Media  
  6. The good, the bot, and the ugly: Problematic information and critical media literacy in t…
    Postdigital Science and Education  
  7. Johnson, M.A., & Johnson, N. (2019). Can objects be moral agents? Posthuman praxis in public transportation. …
  8. Presence, explicated
    Communication Theory  
  9. The thing-power of the human-app health assemblage: Thinking with vital materialism
    Social Theory & Health  
  10. Wii has never been modern: 'Active' video games and the 'conduct of conduct
    New Media & Society  
  11. Self-tracking in the digital era
    Body & Society  
  12. Understanding Virtual Reality: Presence, Embodiment, and Professional Practice
    IEEE Transactions on Professional Communication  
  13. Wang, A.I. (2021). Systematic literature review on health effects of playing Pokémon Go. Entertainment Comput…
  14. Whitson, J.R. (2015). Foucault's Fitbit: Governance and gamification. In Steffen P. Walz & S. Deterding (Eds.…
CrossRef global citation count: 7 View in citation network →