Journal
Computers and Composition
Published
2022-09-01
DOI
10.1016/j.compcom.2022.102726
CompPile
Search in CompPile ↗
Open Access
Closed
Topics
Export

Citation Context

Cited by in this index (4)

  1. Computers and Composition
  2. Written Communication
  3. Computers and Composition
  4. College Composition and Communication

References (61) · 9 in this index

  1. On multimodality: New media in composition studies
    Conference on College Composition and Communication/National Council of Teachers of English NCTE
  2. Computers and Composition
  3. The corporeal turn: At the intersection of rhetoric, bodies, and video games
    Review of Communication  
  4. Game studies’ material turn
    Westminster Papers in Communication and Culture
  5. Computers and Composition
Show all 61 →
  1. You’re gonna break a sweat playing Nintendo’s Ring Fit Adventure
    Time. Retrieved from
  2. Writer/designer
  3. Posthumanist performativity: Toward an understanding of how matter comes to matter
    Signs: Journal of Women in Culture and Society  
  4. Meeting the universe halfway: Quantum physics and the entanglement of matter and meaning
  5. Vibrant matter: A political ecology of things
  6. The rhetoric of exergaming [Paper presentation]
  7. Alien phenomenology, or, what it's like to be a thing
  8. Exergaming in VR: The impact of immersive embodiment on motivation, performance, and perc…
    2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
  9. Rhetoric as posthuman practice
  10. A theoretical framework for the critical posthumanities
    Theory, Culture & Society  
  11. Composing the carpenter’s workshop. O-Zone: A
    Journal of Object-Oriented Studies
  12. Wii will become silhouettes
    Television & New Media  
  13. New materialisms: Ontology, agency, and politics
  14. Coronavirus fears spark a run on Nintendo's Ring Fit Adventure
    Wired
  15. Networking arguments: Rhetoric, transnational feminism, and public policy writing
  16. Where the action is: The foundations of embodied interactions
  17. Nonacademic writing
  18. Computers and Composition
  19. Digital rhetoric: Theory, method, practice
  20. Personal health technologies, micropolitics and resistance: A new materialist analysis. H…
    Illness and Medicine
  21. Sociology and the new materialism: Theory, research, action
    Sage (Atlanta, Ga.)
  22. Incremental speed increases excitement": Bodies, space, movement, and televisual change
    Television & New Media  
  23. Rhetoric Society Quarterly
  24. Still life with rhetoric: A new materialist approach for visual rhetorics
  25. College Composition and Communication
  26. Staying with the trouble: Making kin in the chthulucene
  27. Nintendo COVID gains hampered by Ring Fit Adventure strategy. Digital Innovation and Tran…
    Retrieved from
  28. Multimodal semiotics and rhetoric in videogames
  29. How we think: Digital media and contemporary technogenesis
  30. The rhetoric of videogames as embodied practice: Procedural habits
    Routledge
  31. How games move us: Emotion by design
  32. Computers and Composition
  33. The good, the bot, and the ugly: Problematic information and critical media literacy in t…
    Postdigital Science and Education  
  34. Addressing the challenges and opportunities of a feminist rhetorical approach for Wikiped…
    Retrieved from
  35. Henthorne, Jamie; Kulak, Andrew; Purzycki, Kristopher; & Vie, Stephanie (Eds.) (2019). The Pokémon Go phenome…
  36. Johnson, M.A., & Johnson, N. (2019). Can objects be moral agents? Posthuman praxis in public transportation. …
  37. Codename revolution: The Nintendo Wii platform
  38. A play of bodies: How we perceive video games
  39. Presence, explicated
    Communication Theory  
  40. Australian women's use of health and fitness apps and wearable devices: A feminist new ma…
    Feminist Media Studies
  41. The thing-power of the human-app health assemblage: Thinking with vital materialism
    Social Theory & Health  
  42. Wii has never been modern: 'Active' video games and the 'conduct of conduct
    New Media & Society  
  43. Self-tracking in the digital era
    Body & Society  
  44. Computers and Composition
  45. The available means of persuasion: Mapping a theory and pedagogy of multimodal public rhetoric
    JAC
  46. Toward a composition made whole
  47. Computers and Composition
  48. Play matters
  49. Globally fit: Attending to international users and advancing a sociotechnological design …
    Proceedings of ACM Special Interest Group on Design of Communication (SIGDOC) conference
  50. Interactivity in an age of immersive media: Seven dimensions for wearable technology, int…
    Technical Communication
  51. IEEE Transactions on Professional Communication
  52. Ring Fit Adventure review: In which a helpful Genie complements your sweat
    Forbes. Retrieved from
  53. Wang, A.I. (2021). Systematic literature review on health effects of playing Pokémon Go. Entertainment Comput…
  54. Warnick, Q. (2020). Multimodal rhetorical analysis. In Rebecca Frost Davis, Matthew K.G., Katherine, D. Harri…
  55. Whitson, J.R. (2015). Foucault's Fitbit: Governance and gamification. In Steffen P. Walz & S. Deterding (Eds.…
  56. What is posthumanism?