Citation Context
Cited by in this index (4)
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Computers and Composition
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Written Communication
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Computers and Composition
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College Composition and Communication
Cites in this index (8)
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Computers and Composition
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College Composition and Communication
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Computers and Composition
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Computers and Composition
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Computers and Composition
Show all 8 →
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Computers and Composition
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Rhetoric Society Quarterly
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Computers and Composition
Also cites 14 works outside this index ↓
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The corporeal turn: At the intersection of rhetoric, bodies, and video gamesReview of Communication ↗
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Posthumanist performativity: Toward an understanding of how matter comes to matterSigns: Journal of Women in Culture and Society ↗
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A theoretical framework for the critical posthumanitiesTheory, Culture & Society ↗
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Wii will become silhouettesTelevision & New Media ↗
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Incremental speed increases excitement": Bodies, space, movement, and televisual changeTelevision & New Media ↗
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The good, the bot, and the ugly: Problematic information and critical media literacy in t…Postdigital Science and Education ↗
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Johnson, M.A., & Johnson, N. (2019). Can objects be moral agents? Posthuman praxis in public transportation. …
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Presence, explicatedCommunication Theory ↗
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The thing-power of the human-app health assemblage: Thinking with vital materialismSocial Theory & Health ↗
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Wii has never been modern: 'Active' video games and the 'conduct of conductNew Media & Society ↗
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Self-tracking in the digital eraBody & Society ↗
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Understanding Virtual Reality: Presence, Embodiment, and Professional PracticeIEEE Transactions on Professional Communication ↗
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Wang, A.I. (2021). Systematic literature review on health effects of playing Pokémon Go. Entertainment Comput…
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Whitson, J.R. (2015). Foucault's Fitbit: Governance and gamification. In Steffen P. Walz & S. Deterding (Eds.…
CrossRef global citation count: 7
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