-
Branscum (2007)
Experimenting with multimodality
Multimodal composition: Resources for teachers
-
Bryson (2012)
Computers and Composition
-
Cooper (2007)
Learning digital literacies
Multimodal composition: Resources for teachers
-
Cox, Chloe. (2017). Gaming literacy narrative. Digital Archive of Literacy Narratives. Retrieved from http://…
-
DeVoss (2010)
Because digital writing matters: Improving student writing in online and digital multimedia environments
-
Entertainment Software Association. (2014). 2014 sales, demographics and usage data: Essential facts about th…
-
Faigley (2003)
The challenge of the multimedia essay
Composition studies in the new millennium
-
Flanagan (2014)
Values at play in digital games
-
Gee (2006)
Why game studies now? Video games: A new art form
-
Gee (2007)
What video games have to teach us about learning and literacy
-
Haraway (1991)
A cyborg manifesto: Science, technology, and socialist-feminism in the late twentieth century
Simians, cyborgs, and woman: The reinvention of nature
-
Henwood (2001)
Cyborg lives in context: Writing women’s technobiographies
Cyborg Lives? Women’s Technobiographies
-
Herman, Jennifer. (2008). Jennifer Herman. Digital Archive of Literacy Narratives. Retrieved from http://www.…
-
Hess (2007)
Composing multimodal assignments
Multimodal composition: Resources for teachers
-
Hochman (2009)
From desktop to laptop: Making transitions to wireless learning in writing classrooms
Going Wireless: A critical exploration of wireless and mobile technologies for composition teachers and researchers
-
Hsu (2010)
Using gaming literacies to cultivate new literacies
-
Keller (2007)
Gaming, identity, and literacy
Gaming lives in the twenty-first century
-
Kress (2003)
Literacy in the new media age
-
Lenhart, Amanda. (2015). Teens, technology and friendships: Video games, social median and mobile phones play…
-
Lenhart, Amanda, Kahne, Joseph, Middaugh, Ellen, Macgill, Alexandra, Evans, Chris, & Vitak, Jessica. (2008). …
-
(2014)
Multimodal composition: A critical sourcebook
-
McGonigal (2011)
Reality is broken: Why games make us better and how they can change the world
-
National Council of the Teachers of English. (2005). Position statement on multimodal literacies. Retrieved f…
-
National Council of the Teachers of English. (2013). NCTE framework for 21st century curriculum and assessmen…
-
Manovich (2001)
The language of new media
-
Ostenson (2013)
Exploring the boundaries of narrative: Video games in the English classroom
The English Journal
-
Prensky (2006)
Don’t bother me mom—I’m learning! How computer and video games are preparing your kids for twenty-first century success—and how you can help!
-
Ranker (2008)
Written Communication
-
Salomon (1989)
Rocky roads to transfer: Rethinking mechanisms of a neglected phenomenon
Educational Psychologist
↗
-
Selber (2004)
Multiliteracies for a digital age
-
Selfe (2004)
Toward new media texts: Taking up the challenges of visual literacy
Writing new media: Theory and applications for expanding the teaching of composition
-
(2007)
Multimodal composition
-
Selfe (2004)
Complicating access: Gateways to the literacies of technology
Literate lives in the information age: Narratives of literacy from the United States
-
Sheppard (2014)
The rhetorical work of multimedia production practices: It’s more than just technical skill
Multimodal composition: A critical sourcebook
-
Strandjord, Erika. (2008). Literacy narrative of a graduate teaching associate. Digital Archive of Literacy N…
-
Tyson, Jeff. (2015). How video game systems work. HowStuffWorks. Retrieved from http://electronics.howstuffwo…
-
Walsh (2010)
Systems-based literacy practices: Digital games research, gameplay and design
Australian Journal of Language and Literacy
↗
-
Whitton (2014)
Digital games and learning: Research and theory