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Frasca (2003)
Simulation versus narrative: Introduction to ludology
Video game theory reader
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Freire (1986)
Pedagogy of the oppressed
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Jenkins (2006)
Convergence culture
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Juul (2005)
Half-real: Video games between real rules and fictional worlds
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Koster (2005)
A Theory of fun for game design
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Mateas (2006)
Interaction and narrative
The Game design reader: A rules of play anthology
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Mäyrä (2008)
An Introduction to game studies: Games in culture
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Novak, Chris (2004–2006). Personal interviews.
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Salen (2004)
Rules of play: Game design fundamentals
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Squire (2006)
From content to context: Videogames as designed experiences
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Massively multiplayer online gaming as a constellation of literacy practices
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Williams (2003)
The Video game lightning rod: Constructions of a new media technology, 1970–2000
Information, Communication and Society
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Williams (2006)
Afterword: The return of the player
Gaming lives of the twenty-first century: Literate connections