Claire Lauer
10 articles-
Abstract
People working at the intersection of composition and user experience often serve as the connective material that binds content to use. In merging fundamental skills of both in multimodal UX, practitioners position themselves as essential mediators connecting technical information, storytelling, and technologies that carry impactful messages across disciplines, audiences, and contexts. Building on previous work that advocates for the power of narrative in AR/VR storytelling, we demonstrate how combining the composing strategy of narrative layering with user testing can guide the creation of inclusive, community-centered VR experiences. To illustrate the power of this capacity, we ground our analysis in the design of a Virtual Reality experience about advanced water purification, outlining a method for how narrative layering and UX testing can be woven together to address a variety of perspectives through interdisciplinary, layered storytelling. In doing so, we argue that multimodal UX is most powerful when it blends the needs of a range of audiences to build stories that communicate complex information in an inclusive and engaging way.
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Abstract
This article uses personas to illustrate the range of technical communication knowledge work developed through its practitioners—to articulate the functions, characteristics, traits, skills, and workplace styles of positions someone in the field might pursue. Recent research has provided valuable data about the expanding and evolving skill sets of the technical/professional communicator. We build on that by triangulating the data from an analysis of job postings, a survey of technical communicators, and interviews and embedded observations of practitioners to develop personas of technical/professional communicators on the job. The personas can help students, programs, and practitioners understand and navigate the many types of roles that are available in the field.
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Abstract
In this article we argue that mobile, design, content, and social media technologies have fundamentally redefined the role of the writer in the workplace. Rather than the originator of content, the writer is becoming a sort of multimodal editor who revises, redesigns, remediates, and upcycles content into new forms, for new audiences, purposes, and media. This article discusses data gathered from over one hundred hours of embedded workplace research shadowing nine different professional communicators. The data demonstrate the iterative, detailed, product-focused types of work happening within a range of workplace constraints and, in turn, emphasize the need for writers and teachers of writing to recognize the importance of developing a broad skillset to prepare for this kind of work.
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Abstract
This article proposes a more complex consideration of the idea-generation stage of the document design process. Survey data collected from multiple sections of graphic design and technical communication classes show that design software and other technology can help students generate solutions to design problems by enabling them to realize design options that they may not have known exist and to adopt a bricolage approach to design that facilitates the process. The author makes several recommendations for how instructors can negotiate the sketching-software divide in their classrooms to ensure that the invention process is optimized for all students.
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Abstract
This article reports on results of a nationwide survey of alumni in professional and technical communication. It presents a series of snapshots from the results, including the types of texts written and valued, where those types are written, with and for whom, and with what technologies. A range of implications are explored.
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Abstract
In this article we propose a Janus-faced approach to survey design—an approach that encourages researchers to consider how they can design and implement surveys more effectively using the latest web and database tools. Specifically, this approach encourages researchers to look two ways at once; attending to both the survey interface (client side; what users see) and the database design (server side; what researchers collect) so that researchers can pursue the most dynamic and layered data collection possible while ensuring greater participation and completion rates from respondents. We illustrate the potentials of a Janus-faced approach using a successfully designed and implemented nationwide survey on the writing lives of professional writing alumni. We offer up a series of questions that a researcher will want to consider during each stage of survey development.
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Examining the Effect of Reflective Assessment on the Quality of Visual Design Assignments in the Technical Writing Classroom ↗
Abstract
This article examines the role that reflective assessment plays in contributing to the quality of students' visual designs. Students who are required to account for their rhetorical decisions in the design of a document benefit from the practice of verbalizing those decisions. However, this study shows that students who engage in reflective assessment actually produce stronger visual designs as well. This effect should help determine the extent to which such assessments should be included in the classroom.
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Abstract
It has been suggested that teaching professional writing students how to think visually can improve their ability to design visual texts. This article extends this suggestion and explores how the ability to think visuospatially influenced students’ success at designing visual texts in a small upper-division class on visual communication. Although all the students received the same instruction, students who demonstrated higher spatial faculties were more successful at developing and designing visual materials than were the other students in the class. This result suggests that the ability to think visuospatially is advantageous for learning how to communicate visually and that teaching students to think visuospatially should be a primary instructional focus to maximize all student learning.