Playful Practices: Reimagining Literacy Teacher Education through Game-Based Curriculum Design

Grace MyHyun Kim The University of Texas at Austin ; Lindy L. Johnson William & Mary

Abstract

The prevalence of high-stakes testing, scripted curricula, and accountability measures in schools discourages experimentation with curriculum. This article encourages curriculum design experimentation in teacher education by proposing playful practices, game-like activities for designing curriculum that draws on students’ out-of-school literacies. We explore the benefits and challenges of game-based curriculum design with preservice teachers (PSTs; N = 19) in two public university secondary English education courses and trace one PST’s take-up of the curriculum design moves through incorporation of these playful practices into her classroom. Data collection occurred across one academic year and included field and observation notes, written reflections, interview data, and artifacts. Findings show the potential for game-based curriculum design in literacy teacher education to (1) create an imaginative space between teacher and student, (2) encourage collaborative production, (3) connect PST university coursework to classroom practice, (4) support students’ creative language production, and (5) create playful social contexts for participatory learning. Challenges highlight the importance of attending to power dynamics in game play and design. Implications include how game-based pedagogical invitations in teacher education can help PSTs imagine new ways to organize classroom structures and literacy learning experiences that value an interplay of youth cultures and classroom curriculum.

Journal
Research in the Teaching of English
Published
2021-02-15
DOI
10.58680/rte202131185
Open Access
Closed
Topics

Citation Context

Cited by in this index (3)

  1. Research in the Teaching of English
  2. Research in the Teaching of English
  3. Research in the Teaching of English

Cites in this index (2)

  1. Written Communication
  2. Written Communication
Also cites 24 works outside this index ↓
  1. Using thematic analysis in psychology
    Qualitative Research in Psychology  
  2. The impact of different play activity designs on students’ embodied learning
    Information and Learning Sciences  
  3. Player professional development: A case study of teacher resiliency within a community of…
    Teaching and Teacher Education  
  4. Replacing representation with imagination: Finding ingenuity in everyday practices
    Review of Research in Education  
  5. Lifting off the ground to return anew: Mediated praxis, transformative learning, and soci…
    Journal of Teacher Education  
  6. Vygotskian-izing” psychotherapy
    Mind, Culture, and Activity  
  7. Learning through play
    Journal of Adolescent & Adult Literacy  
  8. Reimagining multiliteracies: A response to Leander and Boldt
    Journal of Adolescent & Adult Literacy  
  9. Beyond publication: Social action as the ultimate stage of a writing process
    L1-Educational Studies in Language and Literature  
  10. Lost at sea”: New teachers’ experiences with curriculum and assessment
    Teachers College Record  
  11. Transcultural digital literacies: Cross-border connections and self-representations in an…
    Reading Research Quarterly  
  12. Game-based structural debriefing
    Information and Learning Sciences  
  13. Digital play as purposeful productive literacies in African American boys
    The Reading Teacher  
  14. A pedagogy of multiliteracies: Designing social futures
    Harvard Educational Review  
  15. Remaking IO: Semiotic remediation in the design process
    Exploring semiotic remediation as discourse practice  
  16. Exploring semiotic remediation as discourse practice
  17. I’ll be the sun”: From reported speech to semiotic remediation practices
    Text & Talk  
  18. Formative evaluation of studentsat Quest to Learn
    International Journal of Learning and Media  
  19. Foregrounding play: An interdisciplinary dialogue on video games and learning
    Information and Learning Sciences  
  20. The twisting path of concept development in learning to teach
    Teachers College Record  
  21. What is a game?
    Philosophy of Science  
  22. All rigor and no play is no way to improve learning
    Phi Delta Kappan  
  23. Using video in urban elementary professional development to support digital media arts in…
    Journal of Digital Learning in Teacher Education  
  24. Through race-colored glasses: Preschoolers’ pretend play and teachers’ ratings of prescho…
    Early Childhood Research Quarterly  
CrossRef global citation count: 21 View in citation network →