Creative Content Management: Importance, Novelty, and Affect as Design Heuristics for Learning Management Systems

Rudy McDaniel University of Central Florida ; Joseph R. Fanfarelli University of Central Florida ; Robb Lindgren University of Illinois Urbana-Champaign

Abstract

Background: This paper examines creativity in content management (CM) by presenting a case study analysis of an original, open-source, Web-based learning-management system (LMS). It explores existing literature and suggests new ideas about creativity and CM. Research questions: How can we conceptualize creativity in relation to CM? How can creativity be operationalized into specific design practices within CM? What dimensions of creativity should be considered when designing or evaluating creative CM systems?Situating the case: Theoretical research in content-management systems (CMSs) and LMSs has revealed a gap in our field's current understanding of how creativity relates to CM. Research studies related to the measurement of creativity have provided insight into characteristics and methodologies that could be adopted and adapted to evaluate creativity in CM. Studies from the learning sciences have investigated where LMSs fall short and suggested where new opportunities exist to better facilitate the informational needs of users. These works have pointed to a need for research on integrating creativity and CM, both in content and in the systems that manage content, and have laid the groundwork for this study. Methodology: This research investigates theories of creativity as they relate to CM by conducting a case study analysis of unique instructional software designed to deliver content to students enrolled in a university course. The primary evidence is taken from notes about the design and evaluation of the software and from survey data illustrating students' user experiences. About the case: We developed a classification strategy for exploring creativity along three dimensions-importance, novelty, and affect-and then used this strategy to explore a unique system's approach to deal with content challenges in each of those areas. User experience impressions provide evidence of successes and failures of experimental CM in these domains. Conclusions: The study finds that this original LMS design did contain features that exhibited novelty, importance, and affect, and that such features can be used to identify creativity in product design as well as to assess the design of complex software systems such as CMSs and LMSs. This detailed analysis of an original design for an LMS suggests new ideas for implementing and using CMSs and LMSs in technical communication. The study concludes by presenting a rubric for evaluating creativity in CMSs and LMSs, or for designing such systems with creativity in mind.

Journal
IEEE Transactions on Professional Communication
Published
2017-06-01
DOI
10.1109/tpc.2017.2656578
CompPile
Open Access
OA PDF Green
Topics
Export

Citation Context

Cited by in this index (3)

  1. Computers and Composition
  2. Technical Communication Quarterly
  3. Computers and Composition

References (46) · 7 in this index

  1. 10.1023/B:EDPR.0000034022.16470.f3
  2. Journal of Technical Writing and Communication
  3. 10.3390/educsci4010052
  4. 10.1177/0020720915575925
  5. 10.1007/s11423-010-9155-4
Show all 46 →
  1. 10.1007/s11423-011-9228-z
  2. Computer Lib/dream machines
    The New Media Reader
  3. Transforming online learning through narrative and student agency
    Educ Technol Soc
  4. Assessing creativity: The test for creative thinking-drawing production (TCT-DP)
    International Journal of Education
  5. 10.4236/ce.2010.13026
  6. Technical Communication Quarterly
  7. Lessons Without Limit How Free-Choice Learning is Transforming Education
  8. 10.1002/hfm.20047
  9. 10.4067/S0718-27242011000300002
  10. 10.1080/14639220500078195
  11. 10.1002/hfm.20150
  12. How creative is your website
    Proc 2nd Int Conf Appl Human Factors Ergonom
  13. Technical Communication Quarterly
  14. Content management from vendor selection to successful rollout
    Online
  15. Managing Enterprise Content A Unified Content Strategy
  16. 10.4018/978-1-5225-1779-5.ch015
  17. 10.1007/BF02504983
  18. Managing Enterprise Content A Unified Content Strategy
  19. A quantitative analysis of learning objects and their metadata in web repositories
    Proc Social Comput Digital Educ 1st Int Workshop
  20. IEEE Transactions on Professional Communication
  21. Creativity Flow and the Psychology of Discovery and Invention
  22. 10.1111/j.1467-8535.2010.01143.x
  23. Technical Communication Quarterly
  24. 10.1111/j.1467-8535.2006.00620.x
  25. 10.1109/HICSS.2010.86
  26. Technical Communication Quarterly
  27. IEEE Transactions on Professional Communication
  28. Enterprise Content Management with Microsoft SharePoint
  29. Cambridge Dictionary of Psychology
  30. An argument for clarity: What are learning management systems, what are they not, and wha…
    TechTrends  
  31. 10.1007/1-4020-2967-5_4
  32. 10.1007/s11423-010-9185-y
  33. LMS course design as learning analytics variable
    Proc 1st Learn Analytics Curriculum Program Qual Improv Workshop
  34. Emotional Design Why We Love (or Hate) Everyday Things
  35. 10.1111/j.1467-8535.2005.00479.x
  36. Engaging Imagination Helping Students become Creative and Reflective Learners
  37. 10.1002/berj.3135
  38. 10.1080/00140130310001610874
  39. 10.1007/BF02504772
  40. 10.1037/0022-3514.52.6.1122
  41. 10.1007/BF02504838