Journal
Computers and Composition
Published
2015-09-01
DOI
10.1016/j.compcom.2015.06.010
Open Access
OA PDF Green

Citation Context

Cited by in this index (2)

  1. Computers and Composition
  2. Computers and Composition

Cites in this index (13)

  1. College Composition and Communication
  2. Computers and Composition
  3. Computers and Composition
  4. Computers and Composition
  5. Computers and Composition
Show all 13 →
  1. Computers and Composition
  2. Computers and Composition
  3. Computers and Composition
  4. Computers and Composition
  5. Computers and Composition
  6. Computers and Composition
  7. Computers and Composition
  8. College Composition and Communication
Also cites 8 works outside this index ↓
  1. Engaging digital scholarship: Thoughts on evaluating multimedia scholarship
    Profession  
  2. Defining interactivity:A qualitative identification of key dimensions
    New Media & Society  
  3. Interactive to me – interactive to you?. A study of use and appreciation of interactivity…
    New Media & Society  
  4. Toward a “critical mass” theory of interactive media: Universal access, interdependence, …
    Communication Research  
  5. Valuing digital scholarship: Exploring the changing realities of intellectual work
    Profession  
  6. What do users associate with interactivity?.: A qualitative study on user schemata
    New Media & Society  
  7. Wark, McKenzie. (2006). GAM3R 7H30RY [version 1.1]. Retrieved from http://www.futureofthebook.org/gamertheory/
  8. Marginalia, commonplaces, and correspondence: Scribal exchange in early modern science
    Studies in History and Philosophy of Biological and Biomedical Sciences  
CrossRef global citation count: 2 View in citation network →