Abstract

This essay explores the pedagogical potential of using labor-based grading and gameful learning design in a first-year writing course at an open-access college in the Southeastern United States.

Journal
Teaching English in the Two-Year College
Published
2024-09-01
DOI
10.58680/tetyc202452197
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References (13) · 1 in this index

  1. Ungrading: Why Rating Students Undermines Learning (and What to Do Instead)
  2. The Hidden Inequities in Labor-Based Grading
  3. College Composition and Communication
  4. What Video Games Have to Teach Us about Learning and Literacy
  5. “White Paper on Two-Year College English Faculty Workload.”
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    Active Learning in Higher Education
  2. Team Cherry
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  5. The Legend of Zelda: Breath of the Wild
  6. Reality Is Broken: Why Games Make Us Better and How They Can Change the World
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  8. 10.4018/IJGBL.2016010102
    International Journal of Game-Based Learning