Computers and Composition

149 articles
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March 2026

  1. Designing experience: Multimodal UX in the expanding field of composition
    doi:10.1016/j.compcom.2025.102978
  2. From vision to insight: Enhancing students’ user-centered design skills with eye-tracking technology and usability tests
    doi:10.1016/j.compcom.2025.102975
  3. Accessibility in virtual reality: A multimodal user experience framework for considering hardware, embodied, and spatial access
    doi:10.1016/j.compcom.2025.102971
  4. Building narrative layers in virtual reality via multimodal user experience
    Abstract

    People working at the intersection of composition and user experience often serve as the connective material that binds content to use. In merging fundamental skills of both in multimodal UX, practitioners position themselves as essential mediators connecting technical information, storytelling, and technologies that carry impactful messages across disciplines, audiences, and contexts. Building on previous work that advocates for the power of narrative in AR/VR storytelling, we demonstrate how combining the composing strategy of narrative layering with user testing can guide the creation of inclusive, community-centered VR experiences. To illustrate the power of this capacity, we ground our analysis in the design of a Virtual Reality experience about advanced water purification, outlining a method for how narrative layering and UX testing can be woven together to address a variety of perspectives through interdisciplinary, layered storytelling. In doing so, we argue that multimodal UX is most powerful when it blends the needs of a range of audiences to build stories that communicate complex information in an inclusive and engaging way.

    doi:10.1016/j.compcom.2025.102961
  5. Wicked modes in UX: Pedagogical considerations for data détournement
    Abstract

    User experience (UX) as both a vocation and a skillset is currently in the center of a wicked knot: emerging technologies such as generative artificial intelligence (GenAI) and large language models (LLMs) are (for the moment) widely accessible in unprecedented ways and are already heavily integrated into modern workplace practices and educational spaces. Further, workplace demands have led to a change in perception of the function and value of UX, and the field is facing new obstacles to hiring and research funding. Our article argues that a resituation of UX is needed: we-as instructors and administrators-need to focus on UX as an act of slow, embodied, and multimodal UX composition. To do this work, we offer the strategy of détournement as central to UX curriculum and preparing students for design work in a variety of rhetorical situations, expressed through our example assignments for instructors to implement within the college classroom.

    doi:10.1016/j.compcom.2025.102977
  6. Kiosk! An interactive touchscreen project for multimodal UX composition learners
    doi:10.1016/j.compcom.2025.102974
  7. Shifting rhetorical agency in multimodal UX composition with AI: Sharing rhetorical authority with technologies
    Abstract

    Content personalization or tailoring content as per the needs of users has been a focus of technical communicators’ work since a very long time. Recently, algorithms have helped trace users’ characteristics such as devices they use, platforms they work on, local language spoken, etc. to personalize content through strategies like responsive content, automatic translation and so on. AI tools have extended algorithmic capabilities for personalization, but at the same time increased the randomness of personalized content. That is, algorithms produce different results for the same user at different times or different results for different users at the same time with the same prompt thus shifting the agency of both rhetors (or content creators) and the audience (or content users). While conventional technical communication pedagogy has focused on writing for users, and more recently on writing for algorithms which serve the users, today it is crucial to understand how technologies like AI impact knowledge consumption processes from a user experience perspective? And how can we teach content personalization and adaptive techniques in the increasingly digital spaces of audience interactions? These questions motivated our research. To follow the roles of algorithms and technical communicators closely, we analyzed three different case studies where algorithms are responsible for a high level of personalization beyond the decisions made by technical communicators. Our findings suggest that we must teach students to investigate concepts such as user personas in UX for understanding audiences, several methods of decision-making for content assets, and rhetorical ecology for a holistic view of content production to dissemination.

    doi:10.1016/j.compcom.2025.102973

December 2025

  1. Supporting online learning for diverse elementary students: A community of inquiry approach to collaborative multimodal composing—processes, products, and perspectives
    doi:10.1016/j.compcom.2025.102959

June 2025

  1. Rhetoric in action: A multimodal and rhetorical analysis of PETA and animal justice online advocacy
    doi:10.1016/j.compcom.2025.102924

March 2025

  1. Editorial for special issue: Digital multimodal composing in the era of artificial intelligence
    doi:10.1016/j.compcom.2024.102911
  2. From “Text-heavy slides” to “That image did a lot of the work”: Five faculty transition from text to visuals in online video instruction
    doi:10.1016/j.compcom.2025.102917
  3. Large language models and digital multimodal composition in the first-year composition classrooms: An encroachment and/or enhancement dilemma
    doi:10.1016/j.compcom.2024.102892
  4. From multimodal space to digital multimodal text: Making choices in digital multimodal compositions inspired by museum visits in higher education
    doi:10.1016/j.compcom.2024.102909
  5. Integrating generative AI into digital multimodal composition: A study of multicultural second-language classrooms
    doi:10.1016/j.compcom.2024.102895
  6. Purposeful remixing with generative AI: Constructing designer voice in multimodal composing
    doi:10.1016/j.compcom.2024.102893
  7. Voice in AI-assisted multimodal texts: What do readers pay attention to?
    doi:10.1016/j.compcom.2025.102918
  8. Multimodal composing with generative AI: Examining preservice teachers’ processes and perspectives
    Abstract

    The question of how generative Artificial Intelligence (Gen AI) will reshape communication is causing questions and concerns across the field of education, particular literacy and writing classrooms. Although important questions have surfaced surrounding the varied effects on writing instruction and ethical implications of AI in the classroom, there are calls for deeper investigations about how these tools might shape multimodal composing processes. This study builds upon this developing field by exploring how 21 university students in literacy education courses multimodally composed with generative AI and their perspectives on the use of AI in the classroom. Data sources included screen capture and video observations, design interviews, pre- and post- surveys, and multimodal products. Through qualitative and multimodal analysis, four main themes emerged for understanding preservice teachers’ multimodal composing processes: (1) composing was an iterative process of prompting guided by the AI tools, (2) composers exhibited two distinct processes when designing their projects, (3) AI shaped creative possibilities, and (4) play, humor, and surprise served a key function while composing. Preservice teachers’ perspectives also revealed insights into how AI shaped engagement with content, the importance of scaffolding AI in the classroom, and how ethics were intertwined with technical function and teaching beliefs.

    doi:10.1016/j.compcom.2024.102896

December 2024

  1. When generative artificial intelligence meets multimodal composition: Rethinking the composition process through an AI-assisted design project
    Abstract

    • This study explores GenAI's role in multimodal composition, including Adobe Firefly and DALL·E. • GenAI reshapes the composition stages of invention, designing, and revising. • Despite its limitations, GenAI offers alternative solutions to wicked problems. • Post-GenAI use, students critically revise and iterate their compositions. • The study contributes to future research and teaching of AI-assisted composition. This study explores the integration of generative artificial intelligence (GenAI) design technologies, including Adobe Firefly and DALL·E, into the teaching and learning of multimodal composition. Through focus group discussions and case studies, this paper demonstrates the potential of GenAI in reshaping the various stages of the composition process, including invention, designing, and revising. The findings reveal that GenAI technologies have the potential to enhance students’ multimodal composition practices and offer alternative solutions to the wicked problems encountered during the design process. Specifically, GenAI facilitates invention by offering design inspirations and enriches designing by expanding, removing, and editing the student-produced design contents. The students in this study also shared their critical stance on the revision process by modifying and iterating their designs after their uses of GenAI. Through showcasing both the opportunities and challenges of GenAI technologies, this paper contributes to the ongoing scholarly conversations on multimodal composition and pedagogy. Moreover, the paper offers implications for the future research and teaching of GenAI-assisted multimodal composition projects, with the aim of encouraging thoughtful integration of GenAI technologies to foster critical AI literacy among college composition students.

    doi:10.1016/j.compcom.2024.102883

June 2024

  1. Does the peer review mode make a difference? An exploratory look at undergraduates' performances and preferences in a writing course
    doi:10.1016/j.compcom.2024.102854
  2. Personalizing first-year writing course design and delivery: Navigating modality, shared curriculum, and contingent labor in a community of practice
    Abstract

    This article describes five first-year writing instructors’ experiences with personalizing shared curriculum across three different course delivery formats (face-to-face, hybrid, online). The data is drawn from teaching journals that the co-authors, a non-tenure track, part-time Lecturer and a tenured Writing Program Administrator, and three Graduate Student Teaching Associates completed throughout Fall 2022. The findings illustrate both benefits and drawbacks related to shared curriculum: discussing and troubleshooting curriculum in a community of practice is highly valuable, but separating course delivery from course design is challenging. In our study, those challenges manifested as disconnects between course content and disciplinary identity, as well as personal feelings of failure. On the other hand, the need to personalize shared curriculum across multiple delivery formats proved productive, especially when instructors used asynchronous online materials as a starting point to develop hybrid and face-to-face lesson plans. Ultimately, we advocate for more conversations about how writing programs can support contingent faculty as they personalize shared curriculum through both course delivery and design, and we offer an example of a successful community of practice that revises shared curriculum in response to community members’ experiences with teaching in multiple modalities.

    doi:10.1016/j.compcom.2024.102847

March 2024

  1. Generative AI in first-year writing: An early analysis of affordances, limitations, and a framework for the future
    Abstract

    Our First-year Writing program began intentional student engagements with generative AI in the fall of 2022. We developed assignments for brainstorming research questions, writing counterarguments, and editing assistance using the AI tools Elicit, Fermat, and Wordtune. Students felt that the tools were helpful for finding ideas to get started with writing, to find sources once they had started writing, and to get help with counterarguments and alternate word choices. But when given the choice to use the assistants or not, most declined. Generative AI at this stage is unreliable, and many students found the tradeoff in reviewing AI suggestions to be too time consuming. And many students expressed a preference for continuing to develop their own voices through writing. Our experience in engaging AI led to the creation of the DEER praxis, which emphasizes defined engagements with AI tools for specific purposes, and generous use of reflection.

    doi:10.1016/j.compcom.2024.102827

December 2023

  1. Using virtual design sprints to promote inclusive collaboration in composition programs
    doi:10.1016/j.compcom.2023.102806

March 2023

  1. #anxiety: A multimodal discourse analysis of narrations of anxiety on TikTok
    doi:10.1016/j.compcom.2023.102763
  2. The same topic, different products: Pre-/in-service teachers’ linguistic knowledge representation in a multimodal project
    doi:10.1016/j.compcom.2023.102754
  3. Book review: Teaching writing in the 21st century, by Beth L. Hewett, Tiffany Bourelle, and Scott Warnock, and Administering writing programs in the 21st century, by Tiffany Bourelle, Beth L. Hewett, and Scott Warnock, The Modern Language Association of America, 2022
    doi:10.1016/j.compcom.2023.102753
  4. Reimagining student-centered learning: Accessible and inclusive syllabus design during and after the COVID-19 pandemic
    doi:10.1016/j.compcom.2023.102751
  5. Using digital media in the classroom as writing platforms for multimodal authoring, publishing, and reflecting
    doi:10.1016/j.compcom.2023.102764

September 2022

  1. Back in my body, or, heuristics for embodied gameful course design
    doi:10.1016/j.compcom.2022.102728

June 2022

  1. Designing born-digital scholarship: A study of webtext authors’ experience and design conventions
    doi:10.1016/j.compcom.2022.102708

March 2022

  1. Book Review: Designing and Implementing Multimodal Curricula and Programs, J.C. Lee and Santosh Khadka, Eds., Routledge, 2018
    doi:10.1016/j.compcom.2022.102695

December 2021

  1. Book Review: Bridging the Multimodal Gap: From Theory to Practice, Santosh Khadka, J.C. Lee (Eds.). Utah State University Press, Logan, UT (2019)
    doi:10.1016/j.compcom.2021.102677

September 2021

  1. The ethics of researching unethical images: A story of trying to do good research without doing bad things
    doi:10.1016/j.compcom.2021.102651

June 2021

  1. Spanning Student Networks: Designing Undergraduate Research Journal Websites to Foster Student–Student Mentoring
    doi:10.1016/j.compcom.2021.102642

March 2021

  1. Metaphors, Mental Models, and Multiplicity: Understanding Student Perception of Digital Literacy
    doi:10.1016/j.compcom.2021.102628
  2. Crossover literacies: A study of seventh graders’ multimodal representations in texts about Pokémon Go
    Abstract

    In this article, an analysis of multimodal representations in elementary school students’ descriptive texts about the mobile game Pokémon Go (PG) is used to discuss youths’ new literacy practices emerging from their out-of-school experiences (e.g., gaming, producing game-walkthroughs, and fan art). Social semiotic multimodal analyses of two students’ PG texts and their participation in talks around their texts are used to exemplify what occurs semiotically in the translation of meanings and designs across modes, media, and sites. Combining the analysis of the meaning potentials of multimodal representations with ethnographic accounts of their use in context produces the following findings: The PG writing task connects with the students’ life-worlds and the gaming context around PG prompts the design of their multimodal representations. The students are active creators of content and demonstrate purposeful and innovative uses of semiotic resources in self-representation, stance taking, and audience awareness. The iPad facilitates multimodal and digital crossovers between leisure activities and school subjects. The concluding discussion suggests how game-based literacy practices could be transferred into academic settings.

    doi:10.1016/j.compcom.2021.102629

December 2020

  1. Teacher Beliefs and Pedagogical Practices of Integrating Multimodality into First-Year Composition
    doi:10.1016/j.compcom.2020.102614
  2. Group Dynamics across Interaction Modes in L2 Collaborative Wiki Writing
    doi:10.1016/j.compcom.2020.102607
  3. Mixing Tracks: Notes toward the analysis and design of vocal manipulation in Hip Hop music
    doi:10.1016/j.compcom.2020.102608
  4. Writing to Make Meaning through Collaborative Multimodal Composing among Korean EFL Learners: Writing Processes, Writing Quality and Student Perception
    doi:10.1016/j.compcom.2020.102609

June 2020

  1. Modern Marginalia: Using Digital Annotation in the Composition Classroom
    doi:10.1016/j.compcom.2020.102570

March 2020

  1. Tracing Ecologies of Code Literacy and Constraint in Emojis as Multimodal Public Pedagogy
    doi:10.1016/j.compcom.2020.102552
  2. “I Never Know What to Expect”: Aleatory Identity Play in Fortnite and Its Implications for Multimodal Composition
    doi:10.1016/j.compcom.2020.102550

December 2019

  1. The Digital Sensorium: Considering the Senses in Website Design
    doi:10.1016/j.compcom.2019.102508
  2. Text, Image, Data, Interaction: Understanding Information Visualization
    doi:10.1016/j.compcom.2019.102519

June 2019

  1. The Grind of Multimodal Work in Professional Writing Pedagogies
    doi:10.1016/j.compcom.2019.01.007

September 2018

  1. Effective Social Media Use in Online Writing Classes through Universal Design for Learning (UDL) Principles
    doi:10.1016/j.compcom.2018.05.005
  2. Beyond Student as User: Rhetoric, Multimodality, and User-Centered Design
    doi:10.1016/j.compcom.2018.05.008
  3. Considerations of Access and Design in the Online Writing Classroom
    doi:10.1016/j.compcom.2018.05.001
  4. Co-Editors’ Welcome to the Special issue on Usability and User-Centered Design
    doi:10.1016/j.compcom.2018.09.001
  5. User-Centered Design In and Beyond the Classroom: Toward an Accountable Practice
    Abstract

    The authors, an instructor and students, describe our practice of user-centered design on three levels: in the design and structure of an advanced undergraduate course in which we all participated, in student projects designed during the course, and in our reflections on the course presented here. We argue that principles of user-centered design can and should be more than course concepts and assignments; they can be core practices of the course that hold both students and teachers accountable for the impacts of their rhetorical choices. We offer a model for other teacher-scholars looking to involve students in the design of their courses and in writing together about their work.

    doi:10.1016/j.compcom.2018.05.003